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NPC Generator

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Advanced [show]


Sarah Marleigh, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has red hair. She wears an eyepatch.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a font of random trivia from the lore and stories she has discovered

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Slave Trader.

Motivation: To be a Body Guard again; and she has money and likes to spend it

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Sarah Marleigh, Female Human Aristocrat 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his white hair down. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Geoffrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Wakefield, Male Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thradal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered flail and tarnished trident as well. He has a very tight haircut. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Thradal Burrowfound, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Dagger Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her fur is cinnamon and very short. Her eyes are green and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Dagger was born in the west. At a young age she loved to build and create. Her parents enrolled her in a Wizard school at a young age so that she could practice her divine talents. She was granted divine powers by her dying sister.

Motivation: Wants to open a new tavern; and balancing her hectic life and new slave trader responsibilities is difficult

Ideals: Passionate, Philantrophist, Persistence, Gifted. Bonds: Job. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Dagger Prim Posies, Female Tabaxi Wizard 5
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 6000 sp.


Social Check DCs


Oriel Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. She keeps her long silver hair kept up in a rat tail. She has blue eyes and a yellow hat with a white feather.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She is the product a well kept family trust fund and as such has never really known need. Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Oriel Iranapha, Female Half-Elf Monk 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)18 (+4)
Skills Deception +6, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Masterwork Common Melee.


Social Check DCs

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