Five Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears skinny pants and wears a pastel and white robe with the hood down. She wears her brown fur up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Five hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Five lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to open a new tavern; and wants her loneliness to end
Ideals: Artistic. Bonds: Has a crush, Family, Adventurer, Job. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Kriv Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his bronze crest. His skin is flawless and his red eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kriv took refuge in the large cave and found the beat up sword and armor he uses now. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Olunt Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Olunt grew up listening to his father's many stories. Olunt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Athletic, Joker. Bonds: Adventurer, Attractive, Nature. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 40 gp.
Shedinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His long gold crest is drawn into a two foot long braid. He has red eyes and a black hat with a white feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Dyer, his mother struggled to pay the bills. After coming to the age of reason, Shedinn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Nissa Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear tan tank tops with brown skirt. She wears her golden hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are gray.
Personality: She speaks before she thinks and is too direct. She does not trust anyone and sleeps with one eye open.
History: Nissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the north, certain she would find work there.
Motivation: To get a good night's sleep.
Flaws: Impulsive, Insomniac. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Bob Goode, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!