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NPC Generator

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Advanced [show]


Egelina Carlyle, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long blonde hair reaches down to her waist. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic woman, Egelina's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gifted from a young age, Egelina studied abroad. Her martial abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Glassblower for the past few years.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Egelina Carlyle, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp.


Social Check DCs


Ahlyssa Staurheim, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a brown poncho over her likewise colored trousers and shirt. She wears her golden hair up. Her amber unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invites people to come help in her community garden.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Ahlyssa Staurheim, Female Human Druid 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 10 (+0)16 (+3)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp.


Social Check DCs


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His hair is short and auburn. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record, Military. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Hayhurst, Male Human Expert 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Bloodstone (30 gp).


Social Check DCs


Shedinn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His crest is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Layabout again; and he's in love

Flaws: Racist. Bonds: Has a crush, Adventurer, Slave, Nature, Job. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Shedinn Orexijandilin, Male Dragonborn Wizard 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 18 (+4)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 330 gp. 1 Breastplate.


Social Check DCs


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses like a well dressed Dyer does. His whole body is exceptionally muscular. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the north. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Ideals: Pacifist. Flaws: Insomniac, Impulsive. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Purban Jamjar, Male Halfling Aristocrat 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs

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