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Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears brown trousers with red and brown striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His head has been shaved. He has hazel eyes and a brown hat with a red feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Uraim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uraim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Ugly. Bonds: Family, Adventurer, Mentor, Criminal record. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Uraim Trueanvil, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Emerald Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his brown fur well, parting it to the right. He has copper eyes and a brown hat with a white feather.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emerald took refuge in the ruined castle and found the beat up whip and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Nature, Mentor. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Emerald Thunder, Male Tabaxi Ranger 3
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Solid gold idol (600 gp).


Social Check DCs


Kerkad Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He wears a colorful flower in his black crest. His red eyes dart from person to person to random spaces in the air.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Stableman for hire.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Bonds: Attractive, Job, Religious. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Kerkad Bhenkumbyrznaax, Male Dragonborn Cleric 2
Medium (6'4") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Mugrunden Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He is physically well-built. He wears a colorful flower in his blue crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He takes great joy in being the best Masseuse in town.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Job, Nature, Rich. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Mugrunden Nemmonis, Male Dragonborn Commoner 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 200 sp.


Social Check DCs


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the west, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He then took over the family business and is one of the better Servant for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Job. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Senteq Daergel, Male Gnome Expert 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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