Nedda Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears skinny pants and wears a white and red robe with the hood down, she is not a threatening figure. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her gray eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Nedda hails from a village terrorized by goblins. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has since lost track of the people in her past.
Motivation: Her religion dominates her actions; and she has passion for adventuring and risk
Ideals: Disciplined. Bonds: Family, Enemies, Adventurer, Religious. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. A roughly beaten golden orb (70 gp).
Werydd Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she very much looks the part of a Animal Trainer. She has white hair. Her eyes, though not visible through her cowl, are amber.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Sellsword again; and balancing her hectic life and new animal trainer responsibilities is difficult
Ideals: Optimist, Entrepeneur. Bonds: Job, Nature, In love. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 900 sp. 1 Silk rope.
Elizabeth Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is still thick. Her eyes are violet and she is always smoking a pipe.
Personality: She is irascible and easily irritated. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the east. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: Wants a kiss; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Giant, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Spear In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown shirt with thin yellow vertical stripes and grey pants. His cinnamon fur is thinning but still full. This yellow eyed northerner is not easily forgotten.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Spear took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Gifted. Bonds: Poor, Attractive, Mentor, Family. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Nim Firahel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt, and is pretty ugly. His auburn hair is slicked back into a classic pompadour. His eyes are gray and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. Nim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
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