Yurk Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized white coat. His skin is also unnaturally pale. His silver hair is knotted and matted. His blue eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp.
Nirgel Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is smooth and relatively long. His half smiles and silver eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Gifted, Philantrophist. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Large well-done wool tapestry (400 gp). A small bag of saffron. (80 gp). Brass mug with jade inlays (400 gp).
Alberich Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has red hair. His amber eyes peer out from beneath his feathered grey hat.
Personality: Alberich wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: He was raised in a white middle class family as the only child. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is content
Ideals: Disciplined, Persistence, Gifted. Flaws: Mundane. Bonds: Immigrant. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Morkral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Shepherd. He wears a colorful flower in his white hair. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Shepherd business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Athletic, Passionate, Impeccable. Bonds: Job, Attractive. Occupation: Shepherd
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
Possessions: 100 gp.
Dûgz Warwick, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear white clothing when he does not wear armor. He has wavy white hair. His face is scarred and worn.
Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Dûgz grew up listening to his father's many stories. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Revenge; and he's looking for his big break
Flaws: Ugly, Hedonist, Selfish. Bonds: Adventurer, Enemies. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
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