Two Llamas Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a moderate pudge and is not very fit. He keeps his orange fur in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Two Llamas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Two Llamas lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Persistence, Entrepeneur. Bonds: Family, Adventurer. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 120 gp.
Shane Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He is portly but not overly obese. His brown hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east.
Ideals: Joker, Pacifist, Entrepeneur. Flaws: Ugly. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp. Malachite (14 gp).
Drogo Kendall, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and carries greataxes. He has shaved his head bald. He has several tiny topaz earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Philantrophist, Pacifist. Bonds: Rich, In love. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 700 sp. 1 Silk rope.
Enna Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. Her face is scarred and worn.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a minor phobia of water and hates getting wet.
History: Born in the north to a Architect, Enna learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Enna took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She became a Architect soon after.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Oriel Weld, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a brown vest and prefers tan and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is matted, messy, and big. She has a dull look in her hazel eyes.
Personality: She acts crazy and hedonistic. She has a minor phobia of water and hates getting wet.
History: Born to a Layabout, her mother struggled to pay the bills. Oriel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Hedonist, Fearful. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Masterwork Common Ranged Weapon.
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