Naamah Speed, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'5" southern woman, she dresses well, typically a more casual-formal manner. Her white hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Naamah and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Religious. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Moss agate (11 gp).
Chenna Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her brown hair is braided into rings. Her green eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.
History: Born to a pair of adventurers, Chenna grew up listening to her mother's many stories. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Bardryn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a faded coat and loose pants complete with broad hat. Her black hair is kept up in a ponytail inside a broad hat. Her face is covered beneath a completely black helmet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Bardryn was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She became a Cook soon after.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Cook
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Antinua Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of hand crossbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her moppish golden hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Antinua was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: To be a Merchant again; and she is unsatisfied with her job
Ideals: Fighting, Joker. Bonds: Attractive, Job. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Joan Chatham, Female Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern woman wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to work out more often; and to unite with her sister
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
