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Advanced [show]


Harriet Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Carpenter. Her white hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Carpenter business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been saving her money to try and buy her sister's freedom.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new carpenter responsibilities is difficult

Ideals: Impeccable. Flaws: Shy, Depressed. Bonds: Attractive, Job, Family. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Harriet Goodearth, Female Halfling Monk 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Zedaar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his black crest up. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Nature. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Zedaar Shestendeliath, Male Dragonborn Warrior 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Stealth +1
Senses Passive Perception 10
Languages Common, Terran, Giant, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. Jasper (30 gp). 2 Alchemist’s fire.


Social Check DCs


Jasmine Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her grey robe. Her skin is fair and her fingers are delicate and long. Her hair is chestnut and curly. She tend to wears goggles to shield her eyes.

Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: She was born in a small island village. A gifted student she started as a Barber, but she got bored and became a Miller. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and marry her brother to traveling adventurers

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Family, Nature. Occupation: Miller

Voice: Raspy

Attributes [hide]

Jasmine Quickstep, Female Halfling Bard 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +6, Deception +1
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 1000 cp. Lapis lazuli (11 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a brown scarf. He carries a battered spear and tarnished longbow as well. His long red hair reaches down to his waist. This blue eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He's looking for his big break.

Ideals: Fighting, Joker. Bonds: Immigrant, Poor, Adventurer. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Bertram Hayhurst, Male Human Aristocrat 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 pp. Brown-green garnet (40 gp).


Social Check DCs


Spear Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her nunchaku ready. Her beige fur is lengthy and is close to two feet long. She has yellow eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Spear was born with her mother's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She inherited the family business which she has now maintained for 3 years.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Fighting, Joker. Bonds: Adventurer, Attractive, Job. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Spear Of Storm, Female Tabaxi Warrior 3
Medium (5'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 17 (+3)12 (+1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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