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NPC Generator

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Advanced [show]


Delg Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Merchant. His long silver hair is drawn into a two foot long braid. This amber eyed easterner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Delg was born in the east. At a young age he loved to build and create. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Disciplined, Logical, Persistence. Flaws: Secretive, Mundane. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Delg Burrowfound, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 pp. Red-brown spinel (80 gp). Deep green spinel (80 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Adrik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. His golden hair is cut jaggedly and amateurishly. He has violet eyes and a brown hat with a yellow feather.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Adrik was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He became a Guard soon after.

Motivation: Wants to raise his children well; and further expansion of business

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Adrik Torevir, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1500 sp. 2 Thunderstones.


Social Check DCs


Spring Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His lavender fur is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Spring reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Sensitive. Bonds: Military, Job. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Spring Of Passion, Male Tabaxi Barbarian 3
Medium (6'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 60 pp.


Social Check DCs


Dariff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears brown leather gloves, a brown jacket, and tight pants. She sports a flattop hair cut. Her brown eyes are passionate and lively.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Dariff was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Dariff Rumnaheim, Female Dwarf Monk 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a long golden beard with little hanging trinkets. He has several tiny jet earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was born in the north. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Ernest Ofandrus, Male Half-Elf Bard 3
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Hematite (9 gp).


Social Check DCs

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