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NPC Generator

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Advanced [show]


Criella Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: She is typically in her Seamstress uniform, and she perpetually has her hand crossbow ready. Her hair is red and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.

Personality: Criella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.

History: Criella was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Extrovert, Logical. Flaws: Shy. Bonds: Job. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Criella Debauchery, Female Tiefling Wizard 3
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Falkrunn Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with black socks and a vest with buckled shoes. She is portly but not overly obese. Her golden hair is singed and shortened. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is an amazing painter.

History: Falkrunn lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted martial powers by her dying brother.

Motivation: Regain custody of her daughter.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Falkrunn Foamtankard, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Arcana +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp. Deep blue spinel (400 gp). 1 Masterwork manacles.


Social Check DCs


Rosalind Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she usually wears her yellow robe and has her mace always slung over her shoulder. Her silver hair is braided into rings. Her gray eyes peer out from beneath her wide-brimmed yellow hat.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a minor phobia of water and hates getting wet.

History: Born in the north to a Guard, Rosalind learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She has set out to sabotage the competition.

Motivation: She has passion for adventuring and risk; and she is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Rosalind Ofandrus, Female Half-Elf Warrior 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Mreksh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his rusty crest down. His eyes are red and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Mreksh studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Server, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Mreksh Kerrhylon, Male Dragonborn Ranger 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Lazy. Bonds: Rich, Slave, Adventurer. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Charles Lindsay, Male Human Ranger 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp.


Social Check DCs

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