Sybil Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is greying and her face has many wrinkles. Her eyes are green and catlike.
Personality: She exudes charisma. She is a tour de force of persuasion. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and she is unsatisfied with her job
Ideals: Artistic. Bonds: Attractive, Debt, Has a crush, Job. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Katherine Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. Her skin is also unnaturally pale. She has a very tight haircut. Her eyes are likewise brown.
Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. Flattery will make her almost putty in your hands.
History: The child of a Animal Trainer, who enjoyed hunting, Katherine was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 14 years.
Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure
Flaws: Ugly, Selfish. Bonds: Rich, Job, Nature, Religious. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1000 cp. 1 Masterwork Common Melee.
Werydd Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tattered old clothes. Her auburn hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker. Flaws: Ugly, Insane, Insomniac, Disease. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Tricking Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his hand crossbow always slung over his shoulder. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. His long lavender fur is drawn into a two foot long braid. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful necromancer made him what he is. He has had some formal painting training, and achieved minor success. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home.
Ideals: Fighting, Gifted, Artistic. Flaws: Shy. Bonds: Mentor. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Eye agate (15 gp). 1 Half-Plate. 1 Half-Plate.
Flame Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She is generally well dressed albeit a few years behind the times. She wears her orange fur up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.
History: Flame was raised in a hard working conservative environment. She worked as a nervous Glassblower and found it very stressful. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: Her spouse's relatives view her with great suspicion; and expand her business
Ideals: Persistence. Bonds: Attractive, Family, Job. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!