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NPC Generator

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Advanced [show]


Werydd Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She wears her red hair up. Her blue eyes are passionate and lively.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also is a firm believer in the womanly ideal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Spice Merchant, but she got bored and became a Shepherd. She now owns her own business.

Motivation: Wants to raise her children well; and to be a spice merchant again

Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Family. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Werydd Rakankrak, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Guard. She has styled her black hair well, parting it to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She exudes charisma. She is a tour de force of persuasion. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bree took refuge in the large cave and found the beat up club and armor she uses now. She left for the north, certain she would find work there.

Motivation: To reunite with her absent father; and doesn't want to be a guard and was forced into it by her family

Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Bree Sunmeadow, Female Halfling Cleric 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp.


Social Check DCs


Silent Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers grey and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her gray fur is braided into rings. Her ears are large.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich northern family. Through the years after Silent was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Silent's father didn't care for her much, and the feeling was mutual. She was granted martial powers by her dying brother.

Motivation: She's repulsed by the PC.

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Silent Mist, Female Tabaxi Barbarian 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Nyx Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a blue armored body suit, with a simple grey line shooting up and back down. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.

History: Nyx lived on a farm with her father, near the main road leading to a nearby town. Nyx abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she feels the way she acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Family, Adventurer. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Nyx Maekkelferce, Female Gnome Cleric 3
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 70 pp.


Social Check DCs


Raymond Snowdon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown costume with the symbols of the sun god on his torso. His hair is short and auburn. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to find somewhere to settle down

Ideals: Justice. Flaws: Shy, Ugly, Mundane. Bonds: Nature. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Raymond Snowdon, Male Human Bard 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 80 gp.


Social Check DCs

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