Morgran Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Beggar uniform. He has done his best to style his red hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his brother before him, after school he went straight into learning to become a Beggar. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Valida Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she tends to wear a large brown jacket. She keeps her silver hair in a pixie cut. Her ears are large.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Valida was born in the west. At a young age she loved to build and create. Her druidic abilities were realized during a raid on her village. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Gifted, Justice, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Jade (40 gp). Jade (40 gp). Golden pearl (40 gp). 1 Masterwork Common Melee.
Morthos Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in a clean green cloak covering his clean studded leather. His whole body is exceptionally muscular. His red hair is braided into rings. He has gold eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Morthos studied abroad. Through the years after Morthos was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Morthos's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Gifted. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp. Rose (60 gp). 4 Tanglefoot bags.
Mara Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She sports tan clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in the north, but her parents moved at a very young age to the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the north, certain she would find work there.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military, Nature. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp.
Dagger Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'4" northern man, he is typically in his Dyer uniform. His cinnamon fur is thinning but still full. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his father was called into army service. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Dyer.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insane. Bonds: Job, Immigrant, Military. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Cloth of gold vestments (150 gp).
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