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Advanced [show]


Anastrianna Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears light armors faded through time and improper care. Her hair is blonde, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with her god.

History: Born in the south to a Sailor, Anastrianna learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Sailor. She now owns her own business.

Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist. Bonds: Attractive, Religious, Job. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Anastrianna Blumenthal, Female Half-Elf Aristocrat 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is thinning but still full. His eyes are a pleasant gray.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a dire rats raid, leaving Uraim alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Flaws: Antagonistic. Bonds: Enemies. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uraim Deepdelver, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 pp. Alexandrite (600 gp). Carnelian (30 gp).


Social Check DCs


Gormogord Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.

Personality: Gormogord is depressed about a lot of things. He tends to be a nihilist. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gormogord grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gormogord. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Insane. Bonds: Immigrant, Criminal record, Mentor. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Gormogord Wildheart, Male Halfling Aristocrat 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Thea Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. She is bristling with hidden weapons, mostly swords and sickles. She has white hair. She has blue eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also has developed a complete distrust of the Actor profession.

History: She got into the Bowyer business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Optimist, Logical. Bonds: Attractive, Criminal record, Job. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Thea Whispermouse, Female Halfling Rogue 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Mara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With wild red hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Mara Selevarun, Female Elf Fighter 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)10 (+0) 17 (+3)9 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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