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NPC Generator

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Advanced [show]


Millicent Pinkerton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Her hair is red and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She snorts whenever she laughs or is feeling confident. She also has developed a complete distrust of the Slave Trader profession.

History: Millicent hails from a village terrorized by gnolls. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Rich, Job, Enemies, Military. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Millicent Pinkerton, Female Human Rogue 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. White pearl (140 gp). 1 Banded mail.


Social Check DCs


Theren Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue cloak and cross-gartered brown stockings. His white hair is matted, messy, and big. His brown eyes peer out from beneath his small blue hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 7 years old his parents immigrated from the west. Theren was born on a far western plains where he grew up under the tutelage of his father, an expert Bellfounder. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's attracted to the PC; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Theren Qualanthri, Male Elf Druid 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Carrie Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. He keeps his golden hair in a flapper bob. His eyes are gray and beady.

Personality: Carrie speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Weaver in town.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Bellfounder, but he got bored and became a Weaver. He now owns his own business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Carrie Horineth, Male Elf Barbarian 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 17 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a pastel costume with the symbols of strength on her torso. Her whole body is exceptionally muscular. Her fur is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She receives visions of the future at random moments

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Quick took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.

Motivation: Retire the richest woman in the south.

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Quick In the Wind, Female Tabaxi Fighter 5
Medium (5'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with yellow slacks. He wears a broad hat to cover his moderate length gray fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Dyer, who enjoyed hunting, Shifting was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shifting took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Insane, Impulsive. Bonds: Job, Nature. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Shifting Candle, Male Tabaxi Adept 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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