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Advanced [show]


Sun Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" northern woman, she wears a brown cloak and cross-gartered white stockings. She has done her best to style her yellow fur to look like a famous performer. Her hazel unseeing eyes seem to look past you.

Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. As long as the job gets done she does not care how it got done.

History: She got into the Fletcher business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. She has achieved small success as a Fletcher.

Motivation: Further expansion of business.

Ideals: Professionalism, Logical. Flaws: Disease, Insane. Bonds: Job. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Sun Grass, Female Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Arannis Aloro, Male Elf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tan shirt with thin white vertical stripes and brown pants. His skin is also unnaturally pale. His red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Insomniac, Depressed. Bonds: Poor. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Arannis Aloro, Male Elf Ranger 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Vondal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, brown cloak. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: Vondal was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Artistic, Pacifist, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Vondal Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). 1 Half-Plate.


Social Check DCs


Eridred Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. She wears a feathered hat to cover her moderate length golden hair. Her ears are large.

Personality: Calm and collected, she is a well trained Banker. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She got into the Banker business at a young age. She married young, but lost her spouse to dire rats. She has drifted from career to career and currently works as a Banker.

Motivation: Many dire rats want her driven away; and balancing her hectic life and new banker responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Eridred Torevir, Female Dwarf Expert 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Kriv Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a green and brown handkerchief worn on his right side and is in decent physical shape. His red crest is unkempt and raggedy. His eyes are red.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom

Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Poor, Slave. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kriv Umbyrphrael, Male Dragonborn Wizard 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp.


Social Check DCs

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