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Advanced [show]


Yevelda Clapham, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears tight fighting clothing, which leaves very little to the imagination. Her black hair is slicked back into a classic pompadour. Her fierce hazel eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is an amazing painter.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yevelda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yevelda. She used her abilities to trick people and travel the world for free.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Yevelda Clapham, Female Half-Orc Warrior 2
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Dondon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his falchion and is in decent physical shape. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Dondon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Flaws: Sensitive, Insane. Bonds: Criminal record, Poor. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Dondon Glenfellow, Male Halfling Cleric 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Kerkad Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gold crest is lengthy. His thin eyebrows rest above his beady red eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Interpreter, Kerkad learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Kerkad Zzzxaaxthroth, Male Dragonborn Rogue 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 17 (+3)14 (+2) 18 (+4)18 (+4)
Skills Insight +6, Investigation +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 140 gp. 3 Smokesticks.


Social Check DCs


Oolah Huckabee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a worn and beaten armor. She wears a top hat to cover her moderate length auburn hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a Masseuse first and foremost. She believes firmly that knowledge should be universal. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Gifted from a young age, Oolah studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 11 years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Oolah Huckabee, Female Half-Orc Commoner 2
Medium (5'1") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)6 (-2) 15 (+2)11 (+0)
Skills History +0, Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 140 pp. Coral (130 gp). Coral (130 gp).


Social Check DCs


Gunter Alton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is braided into rings. His ears are large.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Dyer, Gunter learned a great deal about his mother's area of expertise. He worked as a nervous Dyer and found it very stressful. He struck the Dyer job and began his own company from there.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Insane. Bonds: Job. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Gunter Alton, Male Human Warrior 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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