Wella Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a fine chain shirt which she covers with white colored cloaks and clothing. Her moppish white hair is in a traditional bowl cut. She has amber eyes and a white hat with a pastel feather.
Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Layabout, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Enna Amakiir, Female Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. She has a long white ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is harsh and unforgiving.
History: Born to a Navigator, her father struggled to pay the bills. A freak accident while working with her Navigator father left her crippled. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Insane, Antagonistic, Disease. Bonds: Poor. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. 1 Masterwork Musical instrument.
Shamash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His gold crest is lengthy and is close to two feet long. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. He worked as a nervous Mercenary and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Blacksmith again.
Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Job. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Heward Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a violet suit. His auburn hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heward was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Priest like his father before him.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Fearful. Bonds: Job, Family, Rich. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Vrondiss Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He carries a battered morningstar and tarnished bastard sword as well. His bronze crest is heavily combed to the left. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Vrondiss isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Vrondiss was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Vrondiss's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Banded agate (12 gp).
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