Vanchu Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized white coat. Her tied-back hair is golden. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her childhood dream was to be a Adventurer, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Disease. Bonds: Job, Slave, Rich. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 70 gp.
Tomi Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His auburn hair and beard is wavy and long. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Tomi was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Apothecary.
Motivation: To be a Spice Merchant again.
Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 800 sp.
Zepar Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. His silver hair has been sun bleached extensively. His eyes are likewise white.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Detective, who enjoyed hunting, Zepar was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Zepar's homeland. Zepar decided to take the middle way and become a bodyguard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Philantrophist, Logical, Fighting. Bonds: Immigrant, Nature. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Chem Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. He has done his best to style his dark red hair to look like a famous performer. His black eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the west, but his parents moved at a very young age to the north. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many illithids want him driven away; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Mundane, Insane. Bonds: Immigrant, Enemies. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Jet (90 gp). Amber (90 gp). Star rose quartz (60 gp).
Geoffrey Harlan, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Geoffrey was born in the north. At a young age he loved to build and create. After coming to the age of reason, Geoffrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He's looking for his big break.
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
