Skamos Revile, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His white eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a slaver, Skamos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Mercenary, but he was a colossal failure. He then took over the family business and is one of the better Herbalist for hire.
Motivation: He has a crush on the local Mercenary; and to settle down with his crush
Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Mentor, Job, Has a crush. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Amûg Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is long and unkept. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his mother was called into army service. He worked as a nervous Sailor and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes him a fraud; and he has a crush on the local laborer
Flaws: Ugly, Shy. Bonds: Job, Military, Has a crush, Enemies. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 sp. 1 Average lock.
Merla Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. She is bristling with hidden weapons, mostly hand crossbows and shields. She wears her hair in dreadlocks. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is an amazing painter.
History: The child of southern immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Merla's homeland. Merla decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is content
Ideals: Gifted, Fighting. Flaws: Addict, Mundane. Bonds: Criminal record, Immigrant. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Kipper Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man wears baggy blue pantaloons and a brown scarf. He is muscular with a powerful set of arms. His chestnut hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Religious, Military, Adventurer, In love. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. Deep green spinel (150 gp). 1 Banded mail.
Nurkara Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her skin is also unnaturally pale. She has wavy golden hair. She has amber eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her father. Nurkara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nurkara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Ugly, Depressed, Addict. Bonds: Criminal record. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1600 sp.
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