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Advanced [show]


Claira Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is matted, messy, and big. Her brown eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. There was a wharf not far from home where she often wandered off to fish. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Claira never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To prove her worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, In love. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Claira Rothenel, Female Elf Sorcerer 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 180 gp. 1 Banded mail.


Social Check DCs


Akmen Open, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black armored body suit, with a simple green line shooting up and back down. His dark red hair is braided into rings. He has gleaming, smiling gold eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Akmen grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Akmen Open, Male Tiefling Rogue 2
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Weston, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gilbert was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Family, Rich. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Weston, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp.


Social Check DCs


Beast On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears professional attire. Her brown fur has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a minor phobia of water and hates getting wet.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered writing. Since then, she has sought to make the best of life.

Motivation: She feels threatened by others.

Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Beast On the Water, Female Tabaxi Fighter 3
Medium (4'9") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Donaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. His scarlet crest is slicked back into a classic pompadour. He has red eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Glassblower, Donaar learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and to be a ruler again

Ideals: Persistence, Athletic. Flaws: Secretive. Bonds: Job. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Donaar Ophinshtalajiir, Male Dragonborn Bard 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs

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