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NPC Generator

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Advanced [show]


Dariff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is cut close to her head. Her blue eyes lackadaisically let the world flow into them.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Dariff was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dariff took refuge in the large cave and found the beat up greataxe and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Optimist, Fighting. Bonds: Adventurer, Job, Nature. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Dariff Strongheart, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp. 1 Masterwork manacles.


Social Check DCs


Delg Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in a clean brown cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His silver hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: Delg was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Delg was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Delg Fireforge, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Violet garnet (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Lavinia Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the west her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lavinia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lavinia. After a long history of fighting, Lavinia and her spouse have recently divorced.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Lavinia Sunmeadow, Female Halfling Bard 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 3000 cp. Deep green spinel (160 gp).


Social Check DCs


Uthemar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His blonde hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. After coming to the age of reason, Uthemar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Military, Rich. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Uthemar Ilphelkiir, Male Half-Elf Aristocrat 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 18 (+4)11 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Orryn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan armored body suit, with a simple brown line shooting up and back down. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated. Bonds: Attractive, Religious. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Orryn Musgraben, Male Gnome Rogue 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs

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