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Advanced [show]


Gurdis Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is dressed in earthy colors with a grey and green handkerchief worn on her left side, and a wedding ring on her left hand. Her hair is short and red. Her gray unseeing eyes seem to look past you.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She now mingles about in high society.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister

Flaws: Disease, Antagonistic. Bonds: In love, Family, Rich, Adventurer. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Gurdis Steelfist, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Margery Darlington, Female Human [Permalink]

Personal [hide]

Description: A 5'0" southern woman, she wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has no hair. She wears a mask on her face.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult she joined a group advocating for an improvement in Human conditions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Rich. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Margery Darlington, Female Human Wizard 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. Chrysoberyl (50 gp).


Social Check DCs


Koeth Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with red stripes complete with hood. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He wears a small hat to cover his moderate length chestnut hair. He has a tattooed face.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Slave, Adventurer. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Koeth Blumenthal, Male Half-Elf Barbarian 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Freshwater pearl (6 gp).


Social Check DCs


Zepar Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He keeps his chestnut hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Zepar Dischord, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Banded mail.


Social Check DCs


Forcas Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with red highlights, and long blue pants that bunch up around his shoes. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his blue hair down. His eyes, though not visible through his cowl, are red.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After months of barely getting by, Forcas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Forcas Horror, Male Tiefling Paladin 1
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 gp.


Social Check DCs

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