Robbie Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest and prefers black and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a Stetson hat to hide her balding. She has gray eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in a small island village. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Large well-done wool tapestry (100 gp).
Uthemar Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Spy. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Uthemar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Uthemar was born the youngest of three triplets. He worked as a nervous Spy and found it very stressful. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Job, Family. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 2000 sp. 1 Darkwood Buckler.
Hadarai Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan feathered hat and tan clothes. He has golden hair. His hazel eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hadarai took refuge in the ruined castle and found the beat up glaive and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Shy, Insane. Bonds: Immigrant, Nature, Religious. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Celestial, Ignan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 pp.
Boddynock Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear blue clothing when he does not wear armor and is in decent physical shape. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his small blue hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Boddynock would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends
Flaws: Cynical. Bonds: Military, Religious, Job, Adventurer. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Citrine (40 gp). 1 Masterwork Common Melee.
Jarsali Horineth, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a worn and beaten armor. Her blonde hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with finding treasure.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Joker. Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Jet (90 gp). Smoky quartz (40 gp). Pink pearl (90 gp). 1 Chain shirt. 1 Masterwork Light steel shield.
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