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Advanced [show]


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He keeps his gray fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Windy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting, Artistic. Bonds: Has a crush, Family, Nature. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Windy Mist, Male Tabaxi Warlock 4
Medium (6'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Melech Random, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His eyes are likewise black. His teeth are white and perfect.

Personality: Melech is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and sabotage a competitor

Ideals: Extrovert. Bonds: Attractive, Job, Military. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Melech Random, Male Tiefling Sorcerer 2
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1400 sp. 1 Half-Plate.


Social Check DCs


Ohr Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His white hair is cut short with large spiked bangs in the front. His eyes are amber and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ohr was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He struck the Mason job and began his own company from there.

Motivation: To prove his worth to the world; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Athletic. Flaws: Impulsive. Bonds: Adventurer, Attractive, Job. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Ohr Harley, Male Half-Orc Monk 2
Medium (6'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 340 gp. 1 Disguise kit.


Social Check DCs


Murook Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is styled in orderly dreadlocks. Her eyes are likewise gray.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She served in the navy to pay for her family's outstanding loans. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Murook and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Mentor, Military. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Murook Blankley, Female Half-Orc Fighter 2
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Erias Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. He keeps his golden hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: He got into the Navigator business at a young age. A gifted student he started as a Stylist, but he got bored and became a Navigator. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Racist, Lazy, Mundane, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Erias Holderhek, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 230 gp. Tourmaline (160 gp).


Social Check DCs

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