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Advanced [show]


Curran Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor, and he perpetually has his shortbow ready. His golden hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Curran studied abroad. Curran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Sailor.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Fighting, Joker, Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Curran Nimblefingers, Male Halfling Monk 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Mantus Flight, Male Tiefling [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep green leather and dull white iron scale mail, and sports empty pouches on his belt. He has moderate length purple hair. His ears are large.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: Mantus hails from a village terrorized by illithids. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and revenge

Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Enemies, Has a crush. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Mantus Flight, Male Tiefling Warrior 3
Medium (6'7") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 11 (+0)18 (+4)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His auburn hair is still thick. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was born in the south. At a young age he loved to build and create. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Adley, Male Human Druid 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Emen Kenley, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears baggy black pantaloons and a brown scarf. Her whole body is exceptionally muscular. Her black hair is wavy and long. Her eyes are violet and beady.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and she is greedy

Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, Rich. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Emen Kenley, Female Half-Orc Bard 1
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 30 gp. Jasper (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Williamina Rutherford, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears brown leather gloves, a brown jacket, and tight pants. She is bald on top and has large red tufts of hair around her ears. She is baby faced.

Personality: She is irascible and easily irritated. She is frequently practicing swordplay.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Williamina and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Williamina Rutherford, Female Human Warrior 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. Moss agate (14 gp).


Social Check DCs

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