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Advanced [show]


Gillyd Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a grey small hat and grey clothes. Her long blonde hair is drawn into a two foot long braid. Her hazel unseeing eyes seem to look past you.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Gillyd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Mentor, Religious. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Gillyd Brawnanvil, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 17 (+3)11 (+0)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 130 gp. 1 Small steel mirror.


Social Check DCs


Thea Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her red hair up in a very large beehive style do. Her gray eyes are slightly larger than normal.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a ruthless business woman, a trait she acquired from her mother.

History: Gifted from a young age, Thea studied abroad. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She has drifted from career to career and currently works as a Stableman.

Motivation: Someone believes her a fraud; and she wants revenge against giants

Ideals: Entrepeneur, Gifted. Flaws: Greedy. Bonds: Job, Enemies. Occupation: Stableman

Voice: French accent

Attributes [hide]

Thea Nimblefingers, Female Halfling Druid 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs


Silgre Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a white armored body suit, with a simple green line shooting up and back down. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her amber eyes are slightly larger than normal.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Flattery will make her almost putty in your hands.

History: She was born to a criminal king-pin and mafia family She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Selfish. Bonds: Family, Criminal record, Religious. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Silgre Staurheim, Female Half-Orc Barbarian 2
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)10 (+0) 11 (+0)9 (-1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 270 gp. 3 Tanglefoot bags.


Social Check DCs


Engong Rutland, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her auburn hair. She is very pretty but has cold, dead eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Bowyer, Engong learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 7 years.

Motivation: Wants to work out more often; and to be a beggar again

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Engong Rutland, Female Half-Orc Wizard 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His auburn hair is kept up in a ponytail inside a deerstalker hat. He has green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small mountains village. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Disciplined, Extrovert. Flaws: Ugly, Secretive. Bonds: Nature, Job. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Ernest Marley, Male Human Adept 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. Moonstone (20 gp).


Social Check DCs

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