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Advanced [show]


Euphemia Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her long black hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She feeds upon the attention of others.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Euphemia took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to raise her children well; and regain custody of her daughter

Flaws: Sensitive. Bonds: Attractive, Nature, Guardian, Family. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Euphemia Stoutbridge, Female Halfling Commoner 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his golden hair in a pixie cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Tim Wellington, Male Human Bard 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 140 gp. Citrine (60 gp).


Social Check DCs


Kody Dudley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His tied-back hair is white. He has violet eyes and a brown hat with a tan feather.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Kody Dudley, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Harbek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His brown hair is smooth and relatively long. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small desert village. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Nature, In love. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Harbek Gorunn, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Moonstone (70 gp). Jasper (70 gp).


Social Check DCs


Edge On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a lot of dark rich colors, with gold accents. Her gray fur is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Edge was born with her father's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Joker. Bonds: Attractive, Job, Mentor, Criminal record. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Edge On the Water, Female Tabaxi Druid 2
Medium (4'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 180 gp.


Social Check DCs

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