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Advanced [show]


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His yellow fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Rich. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Edge Candle, Male Tabaxi Cleric 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He has a large grey mantle and cape that has been intricately interwoven into his green robe. His brown hair is matted, messy, and big. His brown eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Adelard Heiser, Male Human Ranger 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Braak Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. He has no hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. He enjoys reading and quiet.

History: He was born in a small mountains village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to be a ploughman again

Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Braak Winterbourne, Male Half-Orc Bard 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 70 gp. 1 Masterwork Light steel shield.


Social Check DCs


Werydd Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Herbalist, Werydd learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She has drifted from career to career and currently works as a Herbalist.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new herbalist responsibilities is difficult

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Werydd Gorunn, Female Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)17 (+3) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp. Amethyst (110 gp). White pearl (110 gp). 1 Darkwood Shield.


Social Check DCs


Khrosh Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His golden hair is lengthy. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Khrosh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Khrosh Dalton, Male Half-Orc Bard 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 400 gp.


Social Check DCs

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