Bolhild Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats, and carries tridents. Her black hair is smooth and relatively long. She has a tattooed face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and meet up once more with her childhood friend
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Adventurer, Mentor, Military. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +1
Possessions: 260 gp.
Nyx Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has styled her white hair well, parting it to the right. Her fierce green eyes like to dwell on things.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Amethyst (150 gp).
Bathin Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in trident use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism. Bonds: Rich, Enemies. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Crowbar. 1 Small steel mirror. 1 Masterwork manacles.
Medrash Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver crest, when down, is lengthy. He has a dull look in his gold eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: Born to a Locksmith, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Crown-heir like his father before him.
Motivation: To be a Locksmith again; and further expansion of business
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 80 pp.
Alvyn Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His golden hair is greasy and uncared for. He has gleaming, smiling gray eyes.
Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Armorer, his father struggled to pay the bills. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he has a crush on the local armorer
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
