Ulfgar Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His long golden hair is drawn into a two foot long braid. His eyes are likewise green.
Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.
History: When he was but 5 years old his parents immigrated from the east. Ulfgar was born on a far eastern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His relatives are trying to arrange a marriage; and he seems to be bored by most things
Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Immigrant, Family. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 130 gp.
Thorpe Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Gifted. Flaws: Insomniac, Addict. Bonds: Attractive, Military. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Bilbron Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable
Flaws: Antagonistic, Disease. Bonds: Criminal record, Job, Military. Occupation: Doctor
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 4000 cp.
Antinua Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is always cut to a buzz. Her blue eyes are passionate and lively.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to loving parents in a slum to the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Antinua grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Antinua. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's looking for her big break; and she has decided she is irredeemable
Flaws: Antagonistic, Secretive. Bonds: Adventurer, Criminal record, Poor. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Sybil Birkenhead, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. Her red hair is lengthy. Her eyes are likewise hazel.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.
History: Sybil was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has never given up on her writing dream.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp. Brown-green garnet (50 gp).
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