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Advanced [show]


Agnes Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her amber eyes are slightly larger than normal.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done she does not care how it got done.

History: Agnes was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 2 years.

Motivation: She is wracked by social anxiety; and to be a barber again

Ideals: Joker, Professionalism. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Agnes Wedgwood, Female Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Markosian Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her green boots flare out at the collars. Her dark red hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Markosian hails from a village terrorized by dire rats. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.

Motivation: She wants revenge against dire rats.

Ideals: Optimist. Bonds: Attractive, Job, Enemies, Family. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Markosian Nowhere, Female Tiefling Warrior 2
Medium (6'1") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 17 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Norman Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large grey jacket. He is an epitome of beauty. His hair is short and silver. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up longbow and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Norman Oakley, Male Human Fighter 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Adran Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. This blue eyed westerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Adran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Military, Debt. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Adran Floshem, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp. Red-brown spinel (140 gp).


Social Check DCs


Adelaide Colton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey coat over a brown low-cut shirt, and a broad hat upon her head, and sports empty pouches on her belt. Her golden hair is cut short. She has hazel eyes and a grey hat with a brown feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She takes great joy in being the best Architect in town.

History: Born to a pair of adventurers, Adelaide grew up listening to her father's many stories. A freak accident while working with her Interpreter father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern

Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer, Religious. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Adelaide Colton, Female Human Warlock 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Moss agate (16 gp).


Social Check DCs

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