Hugh LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear violet pants and tee shirts. His long blonde hair reaches down to his waist. His amber unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: Born in the east to a Baker, Hugh learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He became a Baker soon after.
Motivation: To be a Blacksmith again.
Ideals: Athletic, Gifted. Flaws: Disease, Hedonist. Bonds: Job. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Blue quartz (9 gp).
Sethrekar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black costume with the symbols of the sun god on his torso, and a wedding ring on his right hand. He keeps his red crest in a flapper bob. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. Through the years after Sethrekar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Sethrekar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Flaws: Emotional, Hedonist, Antagonistic. Bonds: In love, Mentor. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Jasper (70 gp).
Nogu Westbrook, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. She has wavy red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is business-like. She takes instructions and follows them to the letter. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She left for the east, certain she would find work there.
Motivation: Revenge.
Ideals: Professionalism. Bonds: Slave, Immigrant, Poor, Enemies. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Giant, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
Possessions: 220 gp.
Kriv Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. His brass crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Layabout business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Fearful. Bonds: Guardian, Job, Adventurer. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Therlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is portly but not overly obese. Her auburn hair is cut short. Her eyes are brown and beady.
Personality: She has always had a great fascination with Tabaxi culture. She does not trust anyone and sleeps with one eye open.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Therlin took refuge in the ruined castle and found the beat up dagger and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therlin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Tabaxi compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Racist, Insomniac. Bonds: Nature. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 350 gp.
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