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Advanced [show]


Robert Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His left leg appears badly burned and disfigured. He wears a colorful flower in his black hair. His eyes, though not visible through his cowl, are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Robert Graeme, Male Human Expert 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Red garnet (140 gp).


Social Check DCs


Koeth Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This man wears a tan cloak and cross-gartered black stockings. He is muscular with a powerful set of arms. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Koeth's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Koeth grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. During his travels, Koeth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Koeth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Koeth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Adventurer, Family. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Koeth Fasharash, Male Elf Barbarian 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 100 sp.


Social Check DCs


Art Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy cinnamon fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: A powerful brothel owner made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Philantrophist. Bonds: Attractive, Family, Mentor, Job. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Art Candle, Female Tabaxi Cleric 1
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. Smoky quartz (70 gp). 4 Tanglefoot bags.


Social Check DCs


Euphemia Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She sports red clothing, slightly heavier than average wear, and she perpetually has her sword ready. She has no hair. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euphemia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has decided she is irredeemable; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Addict, Hedonist. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Euphemia Greenbottle, Female Halfling Commoner 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Erias Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a brown shirt with thin pastel vertical stripes and green pants. His skin is also unnaturally pale. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease. Bonds: Immigrant, Religious, Mentor. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Erias Glanhig, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 150 gp.


Social Check DCs

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