Quilla Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. Her brown hair is still thick. She has hazel eyes and a tan hat with a brown feather.
Personality: A deeply religious woman she believes everything happens for a reason. She believes the world needs to unite to get rid of goblins once and for all.
History: Sold as a small child to a slaver, Quilla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Entrepeneur. Bonds: Attractive, Religious, Enemies, Mentor. Occupation: Banker
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Brown-green garnet (50 gp).
Panana Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear blue clothing when she does not wear armor. Her black hair is kept up in a ponytail inside a deerstalker hat. Her violet unseeing eyes seem to look past you.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Panana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now travels the world, in search of power and loot.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants to meet her childhood hero
Ideals: Joker. Flaws: Disease, PTSD. Bonds: Adventurer, Mentor, Slave. Occupation: Baker
Voice: German accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp.
Emmeline Emsworth, Female Human [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. She keeps her long black hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She would rather hide behind her crafts than deal with other people.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she is content
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor, Mentor. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 700 sp.
Ilga Eastoft, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She prefers to wear white pants and tee shirts. Her black hair is knotted and matted. Her eyes are hazel and she is always smoking a pipe.
Personality: Eccentric and domineering, Ilga will drive conversation. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Rich, Mentor. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Jasmine Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She dresses like a well dressed Animal Trainer does, marred by chocolates. She has styled her golden hair well, parting it to the right. She has a tattooed face.
Personality: She has a massive crush on the younger sibling of the Animal Trainer who has hired her part-time. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her brother before her, after school she went straight into learning to become a Animal Trainer. She has drifted from career to career and currently works as a Animal Trainer.
Motivation: She's in love; and expand her business
Flaws: Ugly, Shy. Bonds: Job, Has a crush, Rich. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!