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NPC Generator

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Advanced [show]


Bendoo Walpole, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her kukri. Her clothes are grease stained in places. She wears her blonde hair up. She has a tattooed face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: Wants to have a good time and be beloved; and to settle down with her crush

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Bendoo Walpole, Female Half-Orc Expert 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp.


Social Check DCs


Erky Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has a long brown beard with little hanging trinkets. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Erky lived on a farm with his father, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Family, Has a crush. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Erky Scheppen, Male Gnome Bard 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 600 sp.


Social Check DCs


Therai Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of warhammers on his belt, each one with a opal on the hilt. His white hair is slicked back into a classic pompadour. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Therai was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Addict, Cynical. Bonds: Rich, Family. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Therai Victory, Male Tiefling Warrior 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)19 (+4) 10 (+0)13 (+1)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Abyssal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Patrin Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports green clothing, slightly heavier than average wear. His bronze crest is matted, messy, and big. He has a dull look in his red eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Patrin was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Sore throat, cough

Attributes [hide]

Patrin Baharoosh, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brown hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical, Artistic. Bonds: Attractive. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Gresham, Male Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills History +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs

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