Nora Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She has the majority of her body covered in plate. She is an epitome of beauty. Her white hair is drawn into a tight pony tail with a card scrunchie. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of herself, she believes she is the best Weaver born in the past three hundred years. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Junk Dealer, but she got bored and became a Weaver. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing her hectic life and new weaver responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Job, Military. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light tan in addition to tight pants. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to end his boredom
Flaws: Ugly, Insomniac, Mundane, Hedonist. Bonds: Religious, Enemies. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Maiathah LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.
History: Maiathah hails from a village terrorized by orcs. Brilliant and gifted she never wanted to apply herself. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Revenge; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp.
Dynamic In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and usually wears his brown robe and has his morningstar always slung over his shoulder. His brown fur has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. Dynamic abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Athletic. Flaws: Depressed. Bonds: Military, Rich, Adventurer. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Red-brown spinel (160 gp). 4 Tanglefoot bags. 2 Thunderstones.
Karg Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Mercenary. He is an epitome of beauty. His hair is black and very short. His eyes are likewise amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a pair of adventurers, Karg grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Karg took refuge in the old dungeon and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Adventurer, Nature. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp. Aquamarine (400 gp).
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