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Advanced [show]


Tim Coombs, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. He has never given up on his painting dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Insomniac, Racist, Impulsive. Bonds: Criminal record. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Tim Coombs, Male Human Wizard 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Henry Beverly, Male Human Commoner 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Euron Twist, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His black eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Euron studied abroad. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Euron Twist, Male Tiefling Commoner 3
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)20 (+5)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Shane Stanford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His long red hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shane took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He now mingles about in high society.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Rich, Guardian. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Shane Stanford, Male Human Cleric 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dabbledob Ningel, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in blue turtlenecks beneath a white coat with grey slacks. His head has been shaved. His violet eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Dabbledob was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Cynical. Bonds: Poor. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Dabbledob Ningel, Male Gnome Sorcerer 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp.


Social Check DCs

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