Korag Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy blonde hair. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Rich, Military. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Dimble Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, and is pretty ugly. He has wavy golden hair. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dimble took refuge in the ruined castle and found the beat up spear and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Nature, Adventurer. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. 1 Banded mail.
Tyna Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a lot of dark rich colors, with gold accents. Her whole body is exceptionally muscular. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are slightly larger than normal.
Personality: She snorts whenever she laughs or is feeling confident. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tyna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 800 sp.
Uthemar Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Lapis lazuli (14 gp). Rock crystal (60 gp). Deep green spinel (150 gp).
Kilia Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is braided into rings. Her amber eyes dart from person to person.
Personality: She is a Laborer first and foremost. She believes firmly that knowledge should be universal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Being a Laborer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is unsatisfied with her job; and she has decided she is irredeemable
Ideals: Fighting. Bonds: Attractive, Job, Mentor, Criminal record. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
