Helja Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She is bristling with hidden weapons, mostly clubs and bastard swords. Her hair is always cut to a buzz. Her eyes are likewise green.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised in a mountains tribe. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and doesn't want to be a stableman and was forced into it by her family
Ideals: Impeccable. Bonds: Attractive, Criminal record, Adventurer, Nature, Family. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Susannah Osav, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a yellow cloak and cross-gartered black stockings and is in decent physical shape. She keeps her golden hair in a flapper bob. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Susannah wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Gifted from a young age, Susannah studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of her sister; and wants a kiss
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Addict, PTSD. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 290 gp.
Osco Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a red costume with the symbols of death on his torso. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Masseuse
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Tana Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. With wild blonde hair. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 99. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a minor phobia of water and hates getting wet.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tana took refuge in the old dungeon and found the beat up bow and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To settle down with her crush; and she is terrified, and will act out of fear
Flaws: Insane, Fearful, Secretive. Bonds: Nature, Has a crush. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp.
Rolf Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.
History: Born in the west to a Engraver, Rolf learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 60 gp. 1 Silver holy symbol.
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