Leaf In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel costume with the symbols of magic on his torso. He wears a broad hat to hide his balding. His eyes are a pleasant amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Performer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He wants to meet his childhood hero; and further expansion of business
Ideals: Joker. Bonds: Slave, Poor, Job, Adventurer. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Banded mail.
Merla Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is braided into rings. She has several tiny amber earrings on each ear.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Tanner and found it very stressful. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and money/treasure
Ideals: Entrepeneur, Artistic. Bonds: Rich, Job, Military. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 4000 cp. Red-brown spinel (100 gp).
Gorbundus Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His crest is short and scarlet. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Job. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 25000 cp. Chrysoprase (70 gp). Chrysoberyl (140 gp). Deep blue spinel (400 gp). 1 Minor magic item.
Shava Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bristling with hidden weapons, mostly hammers and bastard swords. She has styled her red hair well, parting it to the right. She has gleaming, smiling amber eyes.
Personality: Calm and collected, she is a well trained Sailor. She is a great chef.
History: The child of northern immigrants she idolized her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of brigands; and expand her business
Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Job, Immigrant, Enemies. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 290 gp. Brown-green garnet (70 gp). 1 Bullseye lantern.
Wrenn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with feathered hat. He wears his black hair up. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a brigands raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Wrenn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp. 1 Masterwork Thieves’ tools.
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