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NPC Generator

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Advanced [show]


Claira Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman has a large yellow mantle and cape that has been intricately interwoven into her green robe. Her clothes are grease stained in places. Her white hair is still thick. Her blue eyes are slightly larger than normal.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: To end her boredom; and she seems to be bored by most things

Flaws: Mundane, Fearful, Disease. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Claira Melancon, Female Half-Elf Expert 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp. 3 Acid flasks.


Social Check DCs


Nala Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses like a well dressed Map Maker does. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest is black and curly. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north to a Map Maker, Nala learned a great deal about her mother's area of expertise. Her childhood dream was to be a Marshal, but she was a colossal failure. She has worked as a Map Maker like her mother before her.

Motivation: She feels kind of lost in life.

Flaws: Addict, Depressed. Bonds: Job, Attractive. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Nala Tiammanthyllish, Female Dragonborn Bard 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 1000 cp. Smoky quartz (50 gp).


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Emotional, Antagonistic. Bonds: Family. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Senteq Wildwander, Male Gnome Aristocrat 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)13 (+1) 18 (+4)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Everburning torch. 2 Alchemist’s fire. 1 Antitoxin.


Social Check DCs


Fragrant Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His white fur is still thick. He has gleaming, smiling yellow eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and wants to raise his children well

Ideals: Passionate, Entrepeneur, Gifted. Bonds: Religious, Family. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Fragrant Moon, Male Tabaxi Rogue 3
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. Freshwater pearl (5 gp). Aquamarine (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Eridred Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears grey cloth garments or leather armor. Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the south, but her parents moved at a very young age to the west. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Eridred began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of gnolls.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Eridred Trueblood, Female Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp.


Social Check DCs

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