Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Sun was raised in a hard working conservative environment. After coming to the age of reason, Sun took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Sun and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and to be a crown-heir again
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1100 sp.
Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his club. His whole body is exceptionally muscular. His white hair is cut short. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Erky studied abroad. His druidic abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Professionalism, Gifted. Bonds: Immigrant. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. Onyx (60 gp).
Thamuz Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is well dressed, constantly wearing a black suit, tan shirt, and black tie. His whole body is exceptionally muscular. He wears a colorful flower in his blue hair. He has gleaming, smiling white eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Fisher, but he was a colossal failure. He struck the Baker job and began his own company from there.
Motivation: Expand his business.
Flaws: Selfish. Bonds: Immigrant, Attractive, Job, Slave. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. 1 Masterwork Uncommon Weapon.
Baggi Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a white coat over a tan low-cut shirt, and a Stetson hat upon her head, marred by teas. Her Stetson hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Stoic and calm, she prefers to meditate than take action. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Baggi was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She left for the east, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Poor, Immigrant. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 700 sp.
Nalral Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing a long, grey, dusty cloak. His hair is black and very short. His brown eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born several months after his father was called into army service. When Nalral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a strong sense of loyalty to elven people
Flaws: Insomniac, Racist. Bonds: Enemies, Military. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. 1 Half-Plate.
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