Travok Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy brown suit. He keeps his auburn hair in a flapper bob. His violet eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Travok has worked very hard to control his curse. He was always very intelligent and has formed a secret society of specialists.
Motivation: To end his boredom; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Disease, Secretive, Mundane. Bonds: Attractive, Poor. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Beast Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear pastel tank tops with yellow pants. His fur is orange and curly. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His father raised him in a mountain cabin. Beast was born on a far southern forest where he grew up under the tutelage of his mother, an expert Engraver. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and to settle down with his crush
Bonds: Has a crush, Rich, Nature, Immigrant, Religious. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Art Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Mercenary does. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Art was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She became a Mercenary soon after.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Passionate. Flaws: Hedonist. Bonds: Job, Poor. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Adran LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a yellow costume with the symbols of luck on his torso. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments
History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Gifted, Justice. Bonds: Attractive, Nature, Enemies. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Gell Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket, and he perpetually has his bow ready. He has a very tight haircut. His gray eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Logical, Entrepeneur. Bonds: Job, Religious. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 110 gp.
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