Sarah Adley, Female Human [Permalink]
Personal [hide]
Description: A 4'7" western woman, she wears a grey costume with the symbols of her god on her torso. She wears a deerstalker hat to cover her moderate length golden hair. She has several tiny amethyst earrings on each ear.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: A powerful slaver made her what she is. As a young adult she joined a group advocating for an improvement in Human conditions. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Flaws: Sensitive, Antagonistic, Racist. Bonds: Rich, Mentor. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
Oriel Ashton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a weathered and beat up set of banded mail beneath an oversized grey coat and is in decent physical shape. Her long auburn hair reaches down to her waist. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She served in the navy to pay for her family's outstanding loans. Her family was turned out during the war. She and her family wandered north to less war torn lands. After a long history of fighting, Oriel and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to protect her home
Flaws: Antagonistic, PTSD. Bonds: Guardian, Military. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He left for the north, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Drusilia Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is renowned for her bright violet dresses and hats. She wears a colorful flower in her red hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in a small desert village. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Expand her business; and sabotage a competitor
Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 370 gp.
Theobald Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long black beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Dyer father left him crippled. He has since lost track of the people in his past.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Rich, Job, Attractive, Family. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
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