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Advanced [show]


Jheri Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a black collared shirt and red skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She has scarlet crest. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Born to a Detective, her father struggled to pay the bills. A freak accident while working with her Detective father left her crippled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants her loneliness to end

Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Jheri Nemmonis, Female Dragonborn Paladin 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. A roughly beaten golden orb (160 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Antinua Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears many layers of old clothing at all times and is in decent physical shape. Her golden hair is knotted and matted. She wears an eyepatch.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Antinua lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. After a long history of fighting, Antinua and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to reunite with her absent father

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Antinua Ethanasath, Female Half-Elf Expert 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thamuz Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his quarterstaff. His hair is dark red and curly. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Thamuz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and he wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Military. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Thamuz Wisdom, Male Tiefling Sorcerer 3
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. Blue quartz (12 gp). Golden pearl (90 gp). Iolite (20 gp).


Social Check DCs


Skak Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man likes to wear black tank tops with yellow pants. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant brown.

Personality: Calm and collected, he is a well trained Farmer. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Farmer and found it very stressful. He became a Farmer soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new farmer responsibilities is difficult

Flaws: Disease. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Skak Adley, Male Half-Orc Wizard 2
Medium (5'1") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 90 gp.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy beige fur. His fierce copper eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he wants revenge against illithids

Ideals: Optimist, Fighting. Bonds: Enemies, Rich, Religious. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Cask Wind, Male Tabaxi Expert 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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