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NPC Generator

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Advanced [show]


Euphemia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Sporting a silver mohawk this woman's hair draws a lot of attention. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: Sold as a small child to a slaver, Euphemia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Mentor. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Euphemia Jamjar, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1000 cp. Red-brown spinel (50 gp).


Social Check DCs


Griselda Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears skinny pants and wears a violet and tan robe with the hood down. Her chestnut hair is singed and shortened. Her ears are large.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Someone believes her a fraud.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Griselda Amakiir, Female Half-Elf Barbarian 3
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Gnome, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Thunderstones.


Social Check DCs


Lamlûg Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, black cloak. He wears his red hair down. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He seems to be bored by most things; and expand his business

Flaws: Ugly, Disease, Fearful, Mundane. Bonds: Nature, Job. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Lamlûg Kelsey, Male Half-Orc Rogue 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Dain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Bonds: Attractive, Job, Adventurer, Poor, Nature. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Dain Helcral, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)6 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Oriel Burton, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears her silver hair down. Her eyes are violet and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Oriel hails from a village terrorized by giants. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants revenge against giants.

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Oriel Burton, Female Human Ranger 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)17 (+3)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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