Gilthur Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His hair is short and golden. He has several tiny amber earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: He's looking for his big break; and he is greedy
Flaws: Shy. Bonds: Rich, Adventurer, Mentor, Immigrant. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 290 gp.
Eran Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy red pantaloons and a green scarf. She is bristling with hidden weapons, mostly scimitars and swords. She has done her best to style her brown hair to look like a famous performer. Her face is scarred and worn.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Energy wise she seems alert and responsive.
History: From birth she was tutored by a cruel and relentless mentor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Criminal record, Mentor. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Sun Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears pastel leather gloves, a pastel jacket, and tight pants. His long black fur is drawn into a two foot long braid. His blue eyes peer out from beneath his top pastel hat.
Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he's attracted to the pc
Ideals: Gifted, Justice, Athletic. Bonds: Has a crush, Military. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Uzza Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a clover on it. Her white hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is witty, but her monotone delivery comes off as unnerving When she's not drinking or sleeping the drinks off, she's doing writing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Miner.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker, Artistic, Gifted. Bonds: Attractive, Job. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1400 sp.
Azdûsh Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern
Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Nature, Job. Occupation: Beggar
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 140 gp.
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