Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His rusty crest is kept up in a ponytail inside a broad hat. His eyes are a pleasant red.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has worked as a Tanner like his father before him.
Motivation: Expand his business.
Ideals: Entrepeneur, Gifted, Logical. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. 5 Acid flasks.
Hoshû Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt with thin green vertical stripes and grey pants. He has a slight overbite and is overall scrawny. He has wavy silver hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Obsidian (11 gp). Black pearl (600 gp). Moonstone (20 gp). 1 Masterwork Common Melee.
Ishte Gift, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a green costume with the symbols of the four houses of cards on her torso. She keeps her chestnut hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.
History: Ishte was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and an old rival family wants her found
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 180 gp. 1 Chain shirt.
Pallabar Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Tanner does. His hair is black and very short. His fierce green eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge
Flaws: Ugly, Fearful. Bonds: Job, Enemies, Mentor. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Star rose quartz (30 gp). Hematite (16 gp). Violet garnet (400 gp). Azurite (16 gp). 1 Minor magic item.
Gillyd Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has the majority of her body covered in plate. Her hair is chestnut and curly. Her green eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. She is lazy, self-centered, vain, and jealous.
History: Gillyd was born in the east. At a young age she loved to build and create. She moved out south to avoid the crime she committed. She got away from her former life and has fallen to alcoholism.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Addict, Selfish. Bonds: Criminal record. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
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